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Richard Schatzberger

Richard, a senior associate of user experience at Sapient’s Atlanta office, began his career doing CD-ROM design; there were no defined interaction rules and enough data space to integrate video, animation and sound. He later moved into narrowband Web design. His training provided the perfect skills for designing for broadband services.



Richard Schatzberger Reflects on How the Evolution of Devices and Services Will Change Designers’ Skill Sets

Computers and the Internet have done wonders for advancing people beyond basic, “I can’t even set the time on my VCR,” interaction. While today’s end users are more accustomed to interacting with information and devices, they also desire ease of use. They don’t want totally different interactions as they move around their homes. Appliances will need to function independently but also be harmonious with the other devices in a household. The ability to design a spectrum of interfaces will be the defining factor of a positive user experience. A greater amount of personalization will be needed to accomplish this.

Understanding what level of motion and interaction an interface needs and how that transfers across different devices requires a different approach. People involved with cross device and broadband projects will need to both widen their skills and gain understandings of other disciplines. Consider this thought process in a more classic environment: Think about a team including, a movie director, a brand strategist, an animator and a photographer, and how they would work together and what new skills they would need to integrate motion, interaction and design with a brand across PC, TV and PDA.

The movement of technology and emerging devices will require designers to widen their skill sets, both in the way they understand the restrictions across different devices as well as the convergence of motion, information and interaction. We’re seeing this on the Web with Flash and also in game design where developers are forging ahead at full speed. These multidisciplinary designers will help lead the way because they understand the three-dimensional experience of interacting over time.

What will happen as more and more people take advantage of technology?
Technology is spawning devices and services at an amazing rate, diverging user experience and tasks as each one is conceptualized. I see the designers role in this progression as converging the user experience into a consolidated lifestyle experience. Users need or desire the features but are apprehensive about the task of understanding multiple systems.

The Web has taught us a lot about how people interact with technology. Real-time feedback and research of how users interact with and use services has allowed us to design and reiterate navigation systems and design approaches so users can jump straight into a service and get what they want without having to learn a whole new system. This knowledge is transferable.

We know that the way a user interacts with information and devices changes dramatically when they have an always-on connection instead of a single-sitting experience. (Think how many times you check your e-mail at work versus at home.) In addition, our pace changes dramatically throughout the day and requirements for information change with it. Replying to e-mail, writing a design brief and researching problems requires multi-tasking and high resolution devices with advanced input (a keyboard and mouse). On the other hand, deciding on which film to see after work requires much less interaction; viewing theater timetables and film trailers is much more suited to a PDA or cell phone display. There’s definitely a correlation between levels of interactivity and the complexity of devices (obvious but true). People will begin breaking up their daily tasks between devices.

Graphic and interaction design play a huge role in how these different types of information are digested. The challenge is to decide on and design interfaces that will allow users to log off and on different devices to get the information they need.

What will be the challenges that result from this shift? Expectations of design change as what’s being designed becomes an integral part of everyday life. As technology and connected devices further infiltrate homes, designers will need to deliver fresh, useable, engaging designs. And as design moves onto a wider range of devices (each with their own settings) the designer will have to think in broader dimensions in both the physical and interactive arenas.

Designs, and brands, will have to work seamlessly across print, Web, TV (both interactive and linear), phones, PDAs, appliances and a wide range of future devices. Designers will have to create visual systems that work across any display from tiny phone or PDA screens to TV and high-definition PC and plasma displays. Scalability of design and interaction will be key.

Designers classically have worked in print or broadcast or the interactive arena. But as these media converge and diverge there will be a higher demand for cross skillsets—broadcast designers who can understand interaction or print designers who understand the restrictions of designing for a TV and a PDA.

Some of these skills can be learned easily but some will require a larger shift in thought processes. Any good designer can learn how to avoid chroma-crawl or work with Web-safe colors, but making the shift from a linear broadcast to thinking about user interaction is much harder; just as is telling a story or conveying a brand through movement would be for a pure print designer.

The skills are currently being developed across the design community but in pockets. A huge amount of collaboration and development will be required to make broadband and cross device projects run as smoothly as a standard Web projects. Adding time to a standard Web page wireframe, for example, will pose new challenges for a whole development team, a greater level of movie-style direction and storyboarding will be required. Animators will need to work with interaction designers and information architects and skills developed in the movie industry will need to be leveraged.

Let’s look at an example. What’s cool and exciting on the Web or broadcast TV might become annoying and stale in a different setting due to the technology and the way it’s used.

Think about how annoying it is (however great it was the first time you saw it) when you leave a DVD on its main menu and you hear and see the same thing over and over again. On the flip side, moving from rich powerful sound, animation and graphics in broadcast TV to a static, although interactive TV screen can be just as disengaging.

Fluidity and motion are key, whether that means the actual motion or the depth of the graphic treatment. This metaphor works for me: Imagine running down the street with the graphics and sound of MTV. You press an interactive button and all of a sudden, everything stops. With the right design style for interactive TV you can slow that run down to a jog and keep the viewer/user moving along at a happy, engaging pace.

How will this affect developers’ roles? This is a time where the designer can really shine in the eyes of the user and define new systems that enhance experiences from the outset. How designers create interactive TV services now will pave the way for interaction models in the future. In other words, a red button on a remote control will probably always have the same function, so there’s this great opportunity to again be a defining architect of the future.

Advertising is an exciting area that will have new frontiers to explore; a networked home and a plethora of devices will encourage different approaches to advertising. Thinking will have to go beyond media in a case-by-case approach to a totally cross-channel experience. More thought will have to be put into where and when different types of advertising are appropriate and how to integrate them into a particular device or service without being too intrusive. User experience modeling techniques will play a large part in understanding how people interact with new technologies and advertising campaigns.

As I see more and more Flash sites that are beautifully designed but kind of like the last one I saw I really wish that creative minds would push their ideas beyond the browser (try to implement their ideas on a PDA or restrict themselves to also making something work for TV). Designers often thrive with restrictions and create brilliant solutions for problems. This is a great time to change the box into a sphere and think outside of it.

Tell us about the company you work for.
I’m a senior associate of user experience at Sapient’s Atlanta office. We help Global 2000 clients identify and achieve explicit business goals through the rapid application and support of advanced information technology.

Designing at Sapient is a fast-moving, iterative process. I work with a cross-functional team, with varied skill sets, on large-scale projects; we begin our process by identifying business drivers, then reach out to users and subject-matter experts to ground our designs in an understanding of peoples needs. We create prototypes and perform user experience and technology proof-of-concept testing which ensure that our designs are useful, easy-to-use, compelling, flexible and maintainable while helping our clients achieve business value

What’s your background? Before moving to the U.S. I lived and worked in the U.K. I was lead designer for the convergent media team at Deepend London and had the great opportunity to work in the defining stages of both interactive and QuickTime TV. I worked on iTV projects such as TV e-mail, interactive program guides, enhanced TV, shopping and games.

I began my career doing CD-ROM design; there were no defined interaction rules and enough data space to integrate video, animation and sound. I then moved into narrowband Web design. All that was left was for me to realize that I wanted to transfer my skills into the broadband arena. Since iTV deployment is more prevalent in the UK than in the U.S., the skills I developed there were ultimately a perfect fit for working here.

What technological accessory/object/innovation can you not live without? Why?
My Apple AirPort wireless network. It’s really allowed me to change how I use the Web by enabling me to use my laptop anywhere in my apartment. I never want to have to plug-in again.


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